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Tuesday, November 18, 2014

Zombie Date

It's been far too long since Joe and I had a date night, so we decided to do one on Saturday night. Instead of pulling from the date jars, though, Joe thought we should have a zombie date night. As a lover of all things zombie, I was definitely on board.


For dinner, we had ribs and tater "toes." Joe had the idea to make homemade chips to use as toenails. So gross... yet so good :) For dessert, we had eyes (grapes) and chocolate pudding.


Fans of The Walking Dead should remember Carl going to town on 112 ounces of chocolate pudding :)

A zombie movie would have been the obvious choice for entertainment, but all it seems we do is watch TV or movies ever since pregnancy turned me into a couch potato (okay, okay... MORE of a couch potato). Instead, we decided to play The Walking Dead Season 2 video game. We REALLY like the Telltale Walking Dead games because it's like a Choose Your Own Adventure book (R.I.P. R.A. Montgomery) where you are faced with lots of choices and interactions with characters that can change how the game progresses.

(Warning slight spoilers for The Walking Dead video games ahead. So slight that probably only me, the Queen of No Spoilers, would be annoyed if I read it haha).

We had already played and finished the game a few months ago, but we were in the middle of playing it through again and making all bad/mean choices. I have to say, as fun as it is to play the "correct" way and make decisions we feel like we would actually make in the situation, it is REALLY fun to say and do the meanest things the game will allow you to do (we even let a totally defenseless character die... just because that's what "Mean Clementine" would do). It's kind of like how it's fun to build a swimming pool on The Sims and then remove the ladder while some unsuspecting houseguest is doing laps (R.I.P. countless Sims).

This time around I'm "Mean Clementine" - watch yourself.
It was also interesting to see how the game really does change its story based on your choices. For example, a character who dies much later in the game actually died pretty quick the second time we played (sorry dude).  It's also interesting to see how strongly Joe and I want to make the "right" choices at certain parts. While playing Saturday night, the main character was faced with a pretty big moral dilemma and, true to our vow of playing "mean" this time, we went the immoral route. It actually made us feel really bad! We know there is another choice coming up that is going to be incredibly hard to make, but we will suck it up and be as mean as possible :)

It was a low-key date night, but that's about what I can manage right now. So it was perfect :)

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